Floors Into Fear is a virtual really horror game about challenging the player to test their personal borders of fear.
The game gradually identifies the players fear by evaluating the decisions made and the individual behaviour based on a psychological personality test. This creates a unique per player experience while exploring the fictional hotel by simply travelling down an elevator in an immersive and increasingly dense atmosphere. The randomly generated floors will change slowly and subtly from an ordinary look to a nightmarish environment, containing tension and scare events which are chosen depending on the players personality and the decisions made in the game so far.
Floors Into Fear
Was a 2nd semester project
From
Five fearless students
For
Virtual reality based on the Oculus Rift
Powered by
Unity Engine on Windows 7 or higher
To achieve this atmosphere the game makes use of randomly generated levels, which create a subliminal change from a normal atmosphere into pure horror with a dynamically scalable level layout and stepless shader morphing. The specific events are controlled by the results of the players dialogue with a fictionally technician.

My Contibutions
Scope
Main role
Game developer and programmer
Secondary role
Game designer
Additional responsibilities
Production management
As Developer
As Game Designer
Gallery



